#ifndef SELECT_SPELL_STATE
#define SELECT_SPELL_STATE

#include "BaseState.h"

class SelectSpellState : public BaseState
{
protected:

private:
	SelectSpellState(void);
	SelectSpellState(SelectSpellState&);
	~SelectSpellState(void);
	SelectSpellState& operator=(SelectSpellState&);

public:
	static SelectSpellState* GetInstance() { static SelectSpellState instance; return &instance; }

	void Init();
	void Update(float _dt);
	void Render();
	void Shutdown();

};

#endif